Background for Skyrim SE
Member of the DbActiveMagicEffectTimer script
voidfunctionStartGameTimer(ActiveMagicEffecteventReceiver, floatgameHours, intaiTimerID=0)NativeGlobal

Description

Documentation Comment

GameTime, like utility.waitGameTime
Does NOT require the bMenuOpenCloseEventSinkEnabled setting in Data/SKSE/Plugins/DbSkseFunctions.ini to be enabled.
Uses frame update function to detect elapsed time. Interval determined by the iFrameUpdateInterval setting in Data/SKSE/Plugins/DbSkseFunctions.ini


Caveats


Parameters

ActiveMagicEffecteventReceiver

floatgameHours

intaiTimerID=0


Examples

Auto-Generated Example

ActiveMagicEffect myActiveMagicEffect__eventReceiver
float myFloat__gameHours
int myInt__aiTimerID

DbActiveMagicEffectTimer.StartGameTimer(myActiveMagicEffect__eventReceiver, myFloat__gameHours, myInt__aiTimerID)
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