- Found in:
- Dylbills PE
voidfunctionStartGameTimer(ActiveMagicEffecteventReceiver, floatgameHours, intaiTimerID=0)NativeGlobal
Description
Documentation Comment
GameTime, like utility.waitGameTime
Does NOT require the bMenuOpenCloseEventSinkEnabled setting in Data/SKSE/Plugins/DbSkseFunctions.ini to be enabled.
Uses frame update function to detect elapsed time. Interval determined by the iFrameUpdateInterval setting in Data/SKSE/Plugins/DbSkseFunctions.ini
Caveats
Parameters
Examples
Auto-Generated Example
ActiveMagicEffect myActiveMagicEffect__eventReceiver
float myFloat__gameHours
int myInt__aiTimerID
DbActiveMagicEffectTimer.StartGameTimer(myActiveMagicEffect__eventReceiver, myFloat__gameHours, myInt__aiTimerID)