- Found in:
- Dylbills PE
voidfunctionStartMenuModeTimer(ActiveMagicEffecteventReceiver, floatseconds, intaiTimerID=0)NativeGlobal
Description
Documentation Comment
MenuMode, No restrictions on time. Time while the game is paused or a menu is open does count - like Utility.WaitMenuMode.
Does NOT require the bMenuOpenCloseEventSinkEnabled setting in Data/SKSE/Plugins/DbSkseFunctions.ini to be enabled.
Caveats
Parameters
Examples
Auto-Generated Example
ActiveMagicEffect myActiveMagicEffect__eventReceiver
float myFloat__seconds
int myInt__aiTimerID
DbActiveMagicEffectTimer.StartMenuModeTimer(myActiveMagicEffect__eventReceiver, myFloat__seconds, myInt__aiTimerID)