Background for Skyrim SE
Member of the DbActiveMagicEffectTimer script
voidfunctionStartMenuModeTimer(ActiveMagicEffecteventReceiver, floatseconds, intaiTimerID=0)NativeGlobal

Description

Documentation Comment

MenuMode, No restrictions on time. Time while the game is paused or a menu is open does count - like Utility.WaitMenuMode.
Does NOT require the bMenuOpenCloseEventSinkEnabled setting in Data/SKSE/Plugins/DbSkseFunctions.ini to be enabled.


Caveats


Parameters

ActiveMagicEffecteventReceiver

floatseconds

intaiTimerID=0


Examples

Auto-Generated Example

ActiveMagicEffect myActiveMagicEffect__eventReceiver
float myFloat__seconds
int myInt__aiTimerID

DbActiveMagicEffectTimer.StartMenuModeTimer(myActiveMagicEffect__eventReceiver, myFloat__seconds, myInt__aiTimerID)
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