- Found in:
- Dylbills PE
voidfunctionStartNoMenuModeTimer(ActiveMagicEffecteventReceiver, floatseconds, intaiTimerID=0)NativeGlobal
Description
Documentation Comment
NoMenuMode, time while any menu is open, regardless if the game is paused or not is discounted.
Requires the bMenuOpenCloseEventSinkEnabled setting in Data/SKSE/Plugins/DbSkseFunctions.ini to be enabled.
Uses frame update function to detect elapsed time. Interval determined by the iFrameUpdateInterval setting in Data/SKSE/Plugins/DbSkseFunctions.ini
Caveats
Parameters
Examples
Auto-Generated Example
ActiveMagicEffect myActiveMagicEffect__eventReceiver
float myFloat__seconds
int myInt__aiTimerID
DbActiveMagicEffectTimer.StartNoMenuModeTimer(myActiveMagicEffect__eventReceiver, myFloat__seconds, myInt__aiTimerID)