Background for Skyrim SE
Member of the DbActiveMagicEffectTimer script
voidfunctionStartTimer(ActiveMagicEffecteventReceiver, floatseconds, intaiTimerID=0)NativeGlobal

Description

Documentation Comment

Time while the game is paused is discounted - like Utility.Wait
Requires the bMenuOpenCloseEventSinkEnabled setting in Data/SKSE/Plugins/DbSkseFunctions.ini to be enabled.
Uses frame update function to detect elapsed time. Interval determined by the iFrameUpdateInterval setting in Data/SKSE/Plugins/DbSkseFunctions.ini


Caveats


Parameters

ActiveMagicEffecteventReceiver

floatseconds

intaiTimerID=0


Examples

Auto-Generated Example

ActiveMagicEffect myActiveMagicEffect__eventReceiver
float myFloat__seconds
int myInt__aiTimerID

DbActiveMagicEffectTimer.StartTimer(myActiveMagicEffect__eventReceiver, myFloat__seconds, myInt__aiTimerID)
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