- Found in:
- Dylbills PE
Description
Documentation Comment
show or hide creation kit markers in Game
If ShowMarkers == true, shows them, otherwise hides them.
If moveToRef == None (default), moves player to either whiterun or markarth fast travel markers.
Must move player to new area after changing bShowMarkers ini so cells reload to display markers.
no requirements
Caveats
Parameters
boolShowMarkers=true
ObjectReferenceMoveToRef=NONE
Examples
Auto-Generated Example
bool myBool__ShowMarkers
ObjectReference myObjectReference__MoveToRef
bool returnedValue = DbMiscFunctions.ToggleCreationKitMarkers(myBool__ShowMarkers, myObjectReference__MoveToRef)