- Found in:
- Dylbills PE
[DEV SERVER] Loading description...
Caveats
Parameters
intlayer
Examples
Auto-Generated Example
int myInt__layer
string returnedValue = DbSkseFunctions.GetCollisionLayerName(myInt__layer)
[DEV SERVER] Loading description...
int myInt__layer
string returnedValue = DbSkseFunctions.GetCollisionLayerName(myInt__layer)get the string of the collision layer. i.e "Biped", "static", "trees" ect
names are as follows:
Unidentified = 0,
Static = 1,
AnimStatic = 2,
Transparent = 3,
Clutter = 4,
Weapon = 5,
Projectile = 6,
Spell = 7,
Biped = 8,
Trees = 9,
Props = 10,
Water = 11,
Trigger = 12,
Terrain = 13,
Trap = 14,
NonCollidable = 15,
CloudTrap = 16,
Ground = 17,
Portal = 18,
DebrisSmall = 19,
DebrisLarge = 20,
AcousticSpace = 21,
ActorZone = 22,
ProjectileZone = 23,
GasTrap = 24,
ShellCasting = 25,
TransparentWall = 26,
InvisibleWall = 27,
TransparentSmallAnim = 28,
ClutterLarge = 29,
CharController = 30,
StairHelper = 31,
DeadBip = 32,
BipedNoCC = 33,
AvoidBox = 34,
CollisionBox = 35,
CameraSphere = 36,
DoorDetection = 37,
ConeProjectile = 38,
Camera = 39,
ItemPicker = 40,
LOS = 41,
PathingPick = 42,
Unused0 = 43,
Unused1 = 44,
SpellExplosion = 45,
DroppingPick = 46