- Found in:
- Dylbills PE
Description
Documentation Comment
get the node names that the projectileRef has hit.
these only seem to be valid if the projectileRef hit an actor.
i.e "NPC Head [Head]", "NPC Spine1 [Spn1]" ect.
Caveats
Parameters
ObjectReferenceprojectileRef
Examples
Auto-Generated Example
ObjectReference myObjectReference__projectileRef
string[] returnedValue = DbSkseFunctions.GetProjectileNodeHitNames(myObjectReference__projectileRef)