Background for Skyrim SE
Member of the Form script
voidfunctionRegisterForModEvent(stringeventName, stringcallbackName)Native

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Caveats

CK Wiki - Notes

  • Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.
  • ModEvent registrations are persistent and are stored in the MCBR record of the SKSE co-save. If you mod relies on these registrations being persistent it is strongly recommended that you register for the event again after each game load, if the user deletes this file for any reason it could break your mod.[1]

Parameters

stringeventName

CK Wiki Description

The name of the event sent by SendModEvent.

stringcallbackName

CK Wiki Description

The name by which you can catch the event.


Examples

; Register to receive the ModEvent:
; named HectorHitMe with the callback of OnHectorHitMe
RegisterForModEvent("HectorHitMe", "OnHectorHitMe")

Event OnHectorHitMe(string eventName, string strArg, float numArg, Form sender)
;Do something
EndEvent

Auto-Generated Example

string myString__eventName
string myString__callbackName

myForm__toCallFunctionOn.RegisterForModEvent(myString__eventName, myString__callbackName)

Related Pages


Additional References

View this function’s page on the Skyrim Creation Kit Wiki

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