Background for Skyrim SE
Member of the Form script
voidfunctionRegisterForSingleUpdateGameTime(floatafInterval)Native

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Caveats

CK Wiki - Notes

  • Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.

  • Registering for game time updates is only possible after the player has received full player controls. For the default game the earliest a game time update can be registered is when the player gets their hands freed just inside Helgen Keep (MQ101 stage 240).

  • Depending heavily on how you use it, using this function could cause your game to freeze under any of the following conditions:

    • afInterval is expressed as X / Y where X and Y are both integers (no decimal points) and evaluate to less than 1.
    • afInterval is less than some number between 0.0244 and 0.0238. (1.0 / 41.0 and 1.0 / 42.0)
      • Registering for a single update at an incredibly short interval does not appear to freeze the game, so long as it is not reregistered with a short interval within the update event.

Parameters

floatafInterval

CK Wiki Description

In how much time (in game hours) the OnUpdateGameTime should be triggered


Examples

; Just tell us when 5 days have passed in game
RegisterForSingleUpdateGameTime(120.0) ; 24 * 5

Auto-Generated Example

float myFloat__afInterval

myForm__toCallFunctionOn.RegisterForSingleUpdateGameTime(myFloat__afInterval)

Related Pages


Additional References

View this function’s page on the Skyrim Creation Kit Wiki

Some data provided by the Skyrim Creation Kit Wiki. Licensed under the Creative Commons Attribution-ShareAlike license.