Background for Skyrim SE
Member of the Form script
voidfunctionRegisterForUpdateGameTime(floatafInterval)Native

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Caveats

CK Wiki - Notes

  • Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.
  • Registering for game time updates is only possible after the player has received full player controls. For the default game the earliest a game time update can be registered is when the player gets their hands freed just inside Helgen Keep (MQ101 stage 240).
  • See the notes for OnUpdateGameTime for details on how often the event will be sent as sleeping, fast traveling, and serving jail time will affect it - as well as any additional notes.
  • If you find yourself doing this:
Event OnUpdateGameTime()
    UnregisterForUpdateGameTime()
    ; Do some stuff
endEvent

Then you should use Form.RegisterForSingleUpdateGameTime(...) instead

  • Using this function could cause your game to freeze under any of the following conditions:

    • afInterval is less than some number between 0.0244 and 0.0238. (1.0 / 41.0 and 1.0 / 42.0)
    • afInterval is expressed as X / Y where X and Y are both integers (no decimal points) and evaluate to less than 1.

Parameters

floatafInterval

CK Wiki Description

How often, in game hours, the update event should be sent


Examples

; Register to be notified every in-game day
RegisterForUpdateGameTime(24.0)

Auto-Generated Example

float myFloat__afInterval

myForm__toCallFunctionOn.RegisterForUpdateGameTime(myFloat__afInterval)

Related Pages


Additional References

View this function’s page on the Skyrim Creation Kit Wiki

Some data provided by the Skyrim Creation Kit Wiki. Licensed under the Creative Commons Attribution-ShareAlike license.