- Found in:
- SKSE
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Caveats
Examples
Function Example()
int iCameraState = Game.GetCameraState()
If(iCameraState == 0)
Debug.Trace("The camera state '"+iCameraState+"' is called 'first person'")
ElseIf(iCameraState == 1)
Debug.Trace("The camera state '"+iCameraState+"' is called 'auto vanity'")
ElseIf(iCameraState == 2)
Debug.Trace("The camera state '"+iCameraState+"' is called 'VATS'")
ElseIf(iCameraState == 3)
Debug.Trace("The camera state '"+iCameraState+"' is called 'free'")
ElseIf(iCameraState == 4)
Debug.Trace("The camera state '"+iCameraState+"' is called 'iron sights")
ElseIf(iCameraState == 5)
Debug.Trace("The camera state '"+iCameraState+"' is called 'furniture'")
ElseIf(iCameraState == 6)
Debug.Trace("The camera state '"+iCameraState+"' is called 'transition'")
ElseIf(iCameraState == 7)
Debug.Trace("The camera state '"+iCameraState+"' is called 'tweenmenu'")
ElseIf(iCameraState == 8)
Debug.Trace("The camera state '"+iCameraState+"' is called 'third person 1'")
ElseIf(iCameraState == 9)
Debug.Trace("The camera state '"+iCameraState+"' is called 'third person 2'")
ElseIf(iCameraState == 10)
Debug.Trace("The camera state '"+iCameraState+"' is called 'horse'")
ElseIf(iCameraState == 11)
Debug.Trace("The camera state '"+iCameraState+"' is called 'bleedout'")
ElseIf(iCameraState == 12)
Debug.Trace("The camera state '"+iCameraState+"' is called 'dragon'")
Else
Debug.Trace("The camera state '"+iCameraState+"' is unknown.")
EndIf
EndFunctionAuto-Generated Example
int returnedValue = Game.GetCameraState()