- Found in:
- SKSE
Description
Wiki Description
Returns the load order index of the target plugin. (This function requires SKSE)
Documentation Comment
returns the index of the specified mod
Caveats
CK Wiki - Notes
- Calling this function on a non-existent plugin will not result in any log output, and so it may be used strategically before calling something like Game.GetFormFromFile(...) to avoid creating log errors. (Or in place of GetFormFromFile entirely, if you only want to check if the plugin is present).
- The result of this function will be 0 if SKSE is not installed.
Parameters
stringname
CK Wiki Description
The name of the target plugin as a filename string (e.g. "Dawnguard.esm")
Examples
Int TargetModIndex
TargetModIndex = Game.GetModByName("ChickenMod.esp")
if TargetModIndex != 255
Debug.Trace("ChickenMod.esp is loaded at index number " + TargetModIndex + " in our load order.")
else
Debug.Trace("ChickenMod.esp is not presently loaded.")
endifAuto-Generated Example
string myString__name
int returnedValue = Game.GetModByName(myString__name)Related Pages
- Game
- Game.GetModCount()
- Game.GetModName(...)
