- Found in:
- SKSE
Form[]functionGetAllWeapons(stringmodName, Keyword[]keywords=NONE, boolplayable=true, boolignoreTemplates=true, boolignoreEnchantments=true, boolonlyEnchanted=false, intweaponTypes=0xffffffff)NativeGlobal
Caveats
Parameters
stringmodName
Keyword[]keywords=NONE
boolplayable=true
boolignoreTemplates=true
boolignoreEnchantments=true
boolonlyEnchanted=false
intweaponTypes=0xffffffff
Examples
Auto-Generated Example
string myString__modName
Keyword[] myKeywordArray__keywords
bool myBool__playable
bool myBool__ignoreTemplates
bool myBool__ignoreEnchantments
bool myBool__onlyEnchanted
int myInt__weaponTypes
Form[] returnedValue = GameData.GetAllWeapons(myString__modName, myKeywordArray__keywords, myBool__playable, myBool__ignoreTemplates, myBool__ignoreEnchantments, myBool__onlyEnchanted, myInt__weaponTypes)