- Found in:
- RaceMenu
intfunctionGetItemUniqueID(ObjectReferenceakActor, intweaponSlot, intslotMask, boolmakeUnique=true)NativeGlobal
Description
Documentation Comment
Returns a number for a unique item, if the item is not unique it will be made unique, returns 0 when invalid
Caveats
Parameters
Examples
Auto-Generated Example
ObjectReference myObjectReference__akActor
int myInt__weaponSlot
int myInt__slotMask
bool myBool__makeUnique
int returnedValue = NiOverride.GetItemUniqueID(myObjectReference__akActor, myInt__weaponSlot, myInt__slotMask, myBool__makeUnique)