Background for Skyrim SE
Member of the NiOverride script
intfunctionGetObjectUniqueID(ObjectReferenceakObject, boolmakeUnique=true)NativeGlobal

Description

Documentation Comment

Returns a number for a unique item in the world, when it's placed in inventory it will maintain this ID


Caveats


Parameters

ObjectReferenceakObject

boolmakeUnique=true


Examples

Auto-Generated Example

ObjectReference myObjectReference__akObject
bool myBool__makeUnique

int returnedValue = NiOverride.GetObjectUniqueID(myObjectReference__akObject, myBool__makeUnique)
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