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boolfunctionHasWeaponNode(ObjectReferenceref, boolfirstPerson, Weaponweap, stringnode, booldebug=false)NativeGlobal
Description
Documentation Comment
Returns whether the specified node could be found for the given parameters
Debug will report errors to NiOverrides log file
Caveats
Parameters
Examples
Auto-Generated Example
ObjectReference myObjectReference__ref
bool myBool__firstPerson
Weapon myWeapon__weap
string myString__node
bool myBool__debug
bool returnedValue = NiOverride.HasWeaponNode(myObjectReference__ref, myBool__firstPerson, myWeapon__weap, myString__node, myBool__debug)