Description
Wiki Description
Enables this reference, popping it into existance. This function is latent and will wait for the enable to happen.
Documentation Comment
Enables this object - fading in if requested
Caveats
CK Wiki - Notes
- Small objects will never fade.
- Enabling an Actor will cause the actor to snap back to the location it had when it was disabled
- Children of an enable parent will not fade and will simply pop into existence when the parent object has finished fading.
- Lights will never fade. In order for an enable/disable function to work on a light, the enable() function must be left blank for the light to be enabled or disabled.
Parameters
boolabFadeIn=false
CK Wiki Description
Whether to fade in the object or not. Function won't return until object is faded in. If this is an enable parent the children will not be faded.
- Default:False
Examples
; Enables the reference, popping it in
TempReference.Enable(); Enables the reference, fading it in
TempReference.Enable(true)Auto-Generated Example
bool myBool__abFadeIn
myObjectReference__toCallFunctionOn.Enable(myBool__abFadeIn)