Description
Wiki Description
Returns how many of the specified item is in this reference's inventory.
Documentation Comment
Returns how many of the specified item is in this object reference's inventory
Caveats
CK Wiki - Notes
- If the argument akItem is a keyword and the object reference is an actor this function will fail to operate properly. A solution is to transfer the contents of the actor's inventory to a container and call the function on that container ( Source (EN) - Source (FR)).
- In all cases, if the object reference contains CK-Defined Leveled lists of items then this function will fail to operate properly (Source)
- If the argument akItem is a keyword and the object reference contains CK-defined items (Object References) then this function will fail to operate properly (Source) : it fails to include the CK-defined inventory when GetItemCount tries to calculate its count.
- Calling this function on an objectreference from the outside of its cell will return 1 in the case of the passed in form being in a leveled list. Needs more testing.. but works fine if the player is in the same cell.
Parameters
FormakItem
CK Wiki Description
The item to look for in this reference's inventory.
- If a reference, will look for just that particular reference.
- If a base object (like armor or a weapon), it will count the how many instances of that base object are in the container
- If a form list, it will count how many of each item in the form list is in the container and sum it all up
- If a keyword, it will count how many items with that keyword are in the container
Examples
if (Game.GetPlayer().GetItemCount(WeapTypeSwordKeyword) == 0)
Debug.Trace("Player has no swords")
endIfif (Game.GetPlayer().GetItemCount(SuperSecretPotionReference) == 0)
Debug.Trace("Player doesn't have the super-secret potion")
endIfAuto-Generated Example
Form myForm__akItem
int returnedValue = myObjectReference__toCallFunctionOn.GetItemCount(myForm__akItem)