Background for Skyrim SE
Member of the ObjectReference script
boolfunctionIsActivationBlocked()Native

Description

Wiki Description

Checks to see if this object currently has its normal activation processing blocked. (Won't be picked up, openend, etc, but will still send OnActivate events)

Documentation Comment

Checks to see if activation is currently blocked on this object


Caveats


Examples

; Is this door blocking normal activation?
if (MyDoor.IsActivationBlocked())
  Debug.Trace("The door is ignoring normal activation processing.")
endIf

Auto-Generated Example

bool returnedValue = myObjectReference__toCallFunctionOn.IsActivationBlocked()

Related Pages


Additional References

View this function’s page on the Skyrim Creation Kit Wiki

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