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Caveats
CK Wiki - Notes
This function is useful for getting a general idea of if an object, NPC, or other entity is potentially visible or otherwise likely to be loaded by the game. For more specific instances of visibility, it would be better to use something like Actor.IsDetectedBy(...) or ObjectReference.Is3DLoaded().
Examples
; Disable the box, but only if the player isn't nearby
if (!Box.IsNearPlayer())
Box.Disable()
endifAuto-Generated Example
bool returnedValue = myObjectReference__toCallFunctionOn.IsNearPlayer()