Background for Skyrim SE
Member of the ObjectReference script
voidfunctionMoveToNode(ObjectReferenceakTarget, stringasNodeName)Native

Description

Wiki Description

Moves this object to the position (and rotation) of the specified node on the specified object's 3D

Documentation Comment

Moves this object to the position (and rotation) of the specified node on the specified object's 3D


Caveats

CK Wiki - Notes

  • MoveToNode can unload an object's 3D and reset any ObjectReference.SetMotionType(...) changes you've made to the object. If you know for sure that the object's 3D is loaded, ObjectReference.SplineTranslateToRefNode(...) can be used with a very high speed value to instantaneously teleport the object to the proper node, without the risk of unloading its 3D or resetting its physics.

Parameters

ObjectReferenceakTarget

CK Wiki Description

The target reference that contains the interaction location to move to.

stringasNodeName

CK Wiki Description

The name of the node to match position and rotation to.


Examples

; Move the sword to bob's hand
Sword.MoveToNode(Bob, "Hand")

Auto-Generated Example

ObjectReference myObjectReference__akTarget
string myString__asNodeName

myObjectReference__toCallFunctionOn.MoveToNode(myObjectReference__akTarget, myString__asNodeName)

Related Pages


Additional References

View this function’s page on the Skyrim Creation Kit Wiki

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