Background for Skyrim SE
Member of the ObjectReference script
voidfunctionReset(ObjectReferenceakTarget=NONE)Native

[DEV SERVER] Loading description...


Caveats

CK Wiki - Notes

  • This function doesn't completely reset it to the esm like you might think. For instance, faction and relationship data isn't reset.
  • If the object being reset is not loaded, this optional parameter will do nothing, and the reset reference will be reset to its editor location.
  • Actors don't assume correct position after reset, they appear under the navmesh/terrain in a strange angle, use with caution
  • The above can be solved by calling MoveToMyEditorLocation() after calling Reset() on the actor. You may need to use a Utility.Wait() time of 0.1 seconds.Source

Parameters

ObjectReferenceakTarget=NONE

CK Wiki Description

The reference to optionally move the reset the object to.

  • Default:None

Examples

; Reset Joe to his original state
Joe.Reset()
; Reset Joe to his original state, but positioned at the specified marker
Joe.Reset(JoesMarker)

Auto-Generated Example

ObjectReference myObjectReference__akTarget

myObjectReference__toCallFunctionOn.Reset(myObjectReference__akTarget)

Related Pages


Additional References

View this function’s page on the Skyrim Creation Kit Wiki

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