- Found in:
- PO3's PE
voidfunctionSetShaderType(ObjectReferenceakRef, ObjectReferenceakTemplate, stringasDiffusePath, intaiShaderType, intaiTextureType, boolabNoWeapons, boolabNoAlphaProperty)NativeGlobal
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Caveats
Parameters
ObjectReferenceakRef
ObjectReferenceakTemplate
stringasDiffusePath
intaiShaderType
intaiTextureType
boolabNoWeapons
boolabNoAlphaProperty
Examples
Auto-Generated Example
ObjectReference myObjectReference__akRef
ObjectReference myObjectReference__akTemplate
string myString__asDiffusePath
int myInt__aiShaderType
int myInt__aiTextureType
bool myBool__abNoWeapons
bool myBool__abNoAlphaProperty
PO3_SKSEFunctions.SetShaderType(myObjectReference__akRef, myObjectReference__akTemplate, myString__asDiffusePath, myInt__aiShaderType, myInt__aiTextureType, myBool__abNoWeapons, myBool__abNoAlphaProperty)Additional References
View this function on the GitHub Wiki for powerofthree's Papyrus Extender
