- Found in:
- SKSE
Description
Wiki Description
Returns the effects in order of magnitude attached to a potion. (This function requires SKSE)
Documentation Comment
Returns all the magnitudes of this object in order
Caveats
Examples
float[] magnitudes = potion.GetEffectMagnitudes()
Debug.Trace("Potion has effects in order of magnitude of " + magnitudes)Auto-Generated Example
float[] returnedValue = myPotion__toCallFunctionOn.GetEffectMagnitudes()