Background for Skyrim SE

The Sound Script

    The Sound script is a part of Skyrim SE’s Papyrus scripting ecosystem. It is included with the base game, and is extended/modified by modded sources such as Skyrim Script Extender x64 (SKSE).

    For this script, the Papyrus index knows about:

    • 5 functions


    Inheritance Tree

    No indexed scripts extend this script.

    Properties

    No properties found.

      Events

        No events found.

      Functions

      • intfunctionPlay(ObjectReferenceakSource)Native

        Plays the sound from the location of the specified object reference.

      • boolfunctionPlayAndWait(ObjectReferenceakSource)Native

        Plays the sound from the location of the specified object reference, and waits for the sound to finish playing. This function is latent.

      • voidfunctionStopInstance(intaiPlaybackInstance)NativeGlobal

        Cause the given playback instance to cease playback. The next time the sound is played it will have a new instance ID.

      • voidfunctionSetInstanceVolume(intaiPlaybackInstance, floatafVolume)NativeGlobal

        Modify the volume of a playing sound instance.

      • SKSE64 additions built 2024-01-17 20:01:40.731000 UTC

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