SPE_Actor
- Found in:
- Scrab's PE
Inheritance Tree
No indexed scripts extend this script.
Properties
Events
Functions
- Found in:
- Scrab's PE
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- Found in:
- Scrab's PE
Calm this actor. Calmed actors will ignore ongoing combat and not be attacked by anyone.
(This behaves similar to Acheron's paficiation, beware however that both systems are indepnendent from another)
- Found in:
- Scrab's PE
- Found in:
- Scrab's PE
Disable an actors collision
- Found in:
- Scrab's PE
- Found in:
- Scrab's PE
Get all actors this actor is currently detecting
- Found in:
- Scrab's PE
Get all actors that are currently detecting this actor
- Found in:
- Scrab's PE
Get all currently worn forms, optionally filtered by slot mask
aiSlotMask: Sum of slot masks to check. An armor is returned if it occupies any of the specified slots
See Armor.psc or https://ck.uesp.net/wiki/Slot_Masks_-_Armor for a list of masks
- Found in:
- Scrab's PE
- Found in:
- Scrab's PE
Same as WornHasKeyword(), but allows to specify multiple keywords
The string variant allows to search for substrings in keywords if abMatchPartial is true
Returns all keywords that are present on any worn form, in case of abMatchPartial = true, returns the first match
- Found in:
- Scrab's PE
- Found in:
- Scrab's PE
Get the players current dialogue target
- Found in:
- Scrab's PE
