- Found in:
- Dynamic Wetness
Description
Documentation Comment
True if actor is near a heat source; radius in world units.
Pass 0.0 to use the mod's configured radius.
Caveats
Parameters
ActorakActor
floatradius=0.0
Examples
Auto-Generated Example
Actor myActor__akActor
float myFloat__radius
bool returnedValue = SWE.IsNearHeatSource(myActor__akActor, myFloat__radius)