- Found in:
- Dynamic Wetness
voidfunctionSetExternalWetnessEx(ActorakActor, stringkey, floatvalue, floatdurationSec, intcatMask, floatmaxGloss=-1, floatmaxSpec=-1, floatminGloss=-1, floatminSpec=-1, floatglossBoost=-1, floatspecBoost=-1, floatskinHairMul=-1)NativeGlobal
Description
Documentation Comment
Extended variant with optional per-material overrides.
Any negative override value => ignore (do not force/override).
Caveats
Parameters
ActorakActor
stringkey
floatvalue
floatdurationSec
intcatMask
floatmaxGloss=-1
floatmaxSpec=-1
floatminGloss=-1
floatminSpec=-1
floatglossBoost=-1
floatspecBoost=-1
floatskinHairMul=-1
Examples
Auto-Generated Example
Actor myActor__akActor
string myString__key
float myFloat__value
float myFloat__durationSec
int myInt__catMask
float myFloat__maxGloss
float myFloat__maxSpec
float myFloat__minGloss
float myFloat__minSpec
float myFloat__glossBoost
float myFloat__specBoost
float myFloat__skinHairMul
SWE.SetExternalWetnessEx(myActor__akActor, myString__key, myFloat__value, myFloat__durationSec, myInt__catMask, myFloat__maxGloss, myFloat__maxSpec, myFloat__minGloss, myFloat__minSpec, myFloat__glossBoost, myFloat__specBoost, myFloat__skinHairMul)