UI
- Found in:
- SKSE
Inheritance Tree
No indexed scripts extend this script.
Properties
Events
Functions
- Found in:
- SKSE
Returns if the menu is currently open.
- Found in:
- SKSE
Sets bool/number/string value at target location.
Target value must already exist.
Examples:
UI.SetBool("InventoryMenu", "_root.Menu_mc._visible", false)
UI.SetString("FavoritesMenu", "_root.Menu_mc.panel.message.text", "My Text")
- Found in:
- SKSE
Gets bool/number/string from target location, or false/0/none if the value doesn't exist.
Examples:
bool visible = UI.GetBool("Inventory Menu", "_root.Menu_mc._visible")
float height = UI.GetNumber("Magic Menu", "_root.Menu_mc._height")
- Found in:
- SKSE
- Found in:
- SKSE
- Found in:
- SKSE
- Found in:
- SKSE
DEPRECIATED
- Found in:
- SKSE
- Found in:
- SKSE
- Found in:
- SKSE
- Found in:
- SKSE
- Found in:
- SKSE
DEPRECIATED
- Found in:
- SKSE
Sends an object to target location in Flash in the form of:
{
"formId" : xxxx,
"formType"": xx
}
Both are integer values.
- Found in:
- SKSE
returns if scaleform is in 'text input' mode
this is useful for ignoring keys that should get swallowed by an editable text box
- Found in:
- SKSE
open a custom menu named "CustomMenu" by loading the given swf from the interface folder
(filename without extension)
there can only be a single custom menu open at the same time
- Found in:
- SKSE
close the custom menu if it's currently open.
