The UI script is a part of Skyrim SE’s Papyrus scripting ecosystem. This script is not present in the vanilla game, but can be found in modded sources like Skyrim Script Extender x64 (SKSE).
For this script, the Papyrus index knows about:
- 26 functions
Inheritance Tree
No indexed scripts extend this script.
Properties
No properties found.
Events
No events found.
Functions
- Found in:
- SKSE
Returns if the menu is currently open.
- Found in:
- SKSE
Sets bool/number/string value at target location.
Target value must already exist.Examples:
UI.SetBool("InventoryMenu", "_root.Menu_mc._visible", false)
UI.SetString("FavoritesMenu", "_root.Menu_mc.panel.message.text", "My Text")- Found in:
- SKSE
Gets bool/number/string from target location, or false/0/none if the value doesn't exist.
Examples:
bool visible = UI.GetBool("Inventory Menu", "_root.Menu_mc._visible")
float height = UI.GetNumber("Magic Menu", "_root.Menu_mc._height")- Found in:
- SKSE
- Found in:
- SKSE
- Found in:
- SKSE
- Found in:
- SKSE
DEPRECIATED
- Found in:
- SKSE
- Found in:
- SKSE
- Found in:
- SKSE
- Found in:
- SKSE
- Found in:
- SKSE
DEPRECIATED
- Found in:
- SKSE
Sends an object to target location in Flash in the form of:
{ "formId" : xxxx, "formType"": xx }Both are integer values.
- Found in:
- SKSE
returns if scaleform is in 'text input' mode
this is useful for ignoring keys that should get swallowed by an editable text box- Found in:
- SKSE
open a custom menu named "CustomMenu" by loading the given swf from the interface folder
(filename without extension)
there can only be a single custom menu open at the same time- Found in:
- SKSE
close the custom menu if it's currently open.
