Inheritance Tree
No indexed scripts extend this script.
Properties
Events
Functions
Converts the passed-in game time (in game days passed) to a string detailing the date and time it represents. The resulting format is: "MM/DD/YYYY HH:MM" and uses a 24-hour clock.
Obtains the current game time in terms of game days passed (same as the global variable)
Gets the number of real-world seconds that have elapsed since the game has launched. This time does not count time the game has been alt-tabbed, or other cases where the game has been frozen (i.e. during a save or load, time in a menu is counted). This function is most useful for timing a long operation.
Obtains whether the game is currently in "menu mode" or not. Menu mode is basically defined as whenever the game is paused, usually because some menu is showing. Dialogue does not pause the game, and so does not put the game into "menu mode".
Generates a random floating point number between the minimum and maximum values (inclusive).
Sets a float INI setting's value.
Sets a boolean INI setting's value.
Sets a string INI setting's value.
Pauses the script for at least the specified amount of real-world time. This function is latent. Unlike Utility.WaitMenuMode(...), time will not be counted while the player is in a menu.
Pauses the script for at least the specified amount of game time. This function is latent.
Pauses the script for at least the specified amount of time. This function is latent. Time will be counted while the player is in a menu.
Gets you a string describing the frame rate for a certain number of frames
(String will be no longer than 1K characters long, separated by commas)
Starts or ends a frame rate capture -- then you can get the min or max since
frame capture started at any time
Memory tracking functions - only available if memory tracking is turned on
- Found in:
- SKSE
Gets a float INI setting's value.
- Found in:
- SKSE
Gets a boolean INI setting's value.
- Found in:
- SKSE
Gets a string INI setting's value.
- Found in:
- SKSE
Size is treated as unsigned, negative numbers will result
extremely large positive numbers, USE WITH CARE
- Found in:
- SKSE
- Found in:
- SKSE
Creates an array of Bool values, with the specified length. Be careful when using this function. It is possible to create arrays longer than 128 elements, and size is treated as an unsigned integer. Negative numbers will produce extremely large values, which can cause major issues.
- Found in:
- SKSE
- Found in:
- SKSE
- Found in:
- SKSE
- Found in:
- SKSE
- Found in:
- SKSE
[DEV SERVER] Loading description...
- Found in:
- SKSE
- Found in:
- SKSE
- Found in:
- SKSE
- Found in:
- SKSE
