[DEV SERVER] Loading description...
Caveats
CK Wiki - Notes
- Dialogue, because the game isn't paused, will not put the game into "menu mode". This state appears to be undetectable by any simple means, but possibly may be worked around with things like IsTalking, ObjectReference.IsInDialogueWithPlayer(), etc.
- Crafting happens in game mode, use ObjectReference.IsFurnitureInUse(...) to determine if the player is currently in a crafting menu.
Examples
if (!Utility.IsInMenuMode())
; do game stuff! we aren't in a menu
endIfAuto-Generated Example
bool returnedValue = Utility.IsInMenuMode()