Background for Starfield

The Cell Script

    The Cell script is a part of Starfield’s Papyrus scripting ecosystem. It is included with the base game.

    For this script, the Papyrus index knows about:

    • 16 functions


    Inheritance Tree

    No indexed scripts extend this script.

    Structs

    The Papyrus Index is still under construction. Structs have not been implemented yet.

      Properties

      No properties found.

        Events

          No events found.

        Functions

        • voidfunctionEnableFastTravel(boolabEnable=true)Native

          Enables/disables fast travel out of this cell.

        • ActorBasefunctionGetActorOwner()Native

          Gets the ActorBase that owns this cell. Will return None if the cell isn't owned by an actor.

        • FactionfunctionGetFactionOwner()Native

          Gets the Faction that owns this cell. Will return None if the cell isn't owned by a faction.

        • Gets the 'parent' reference for this cell, if any (i.e. the ship if this is a ship interior/exterior cell)

        • boolfunctionIsAttached()Native

          Returns whether this cell is currently 'attached' or not. (In the loaded area)

        • boolfunctionIsInterior()Native

          Returns whether this cell is an interior cell or not.

        • boolfunctionIsLoaded()Native

          Returns whether this cell is currently loaded or not. (In the loaded area or preloaded)

        • voidfunctionReset()Native

          Flags this cell for reset on next load.

        • voidfunctionSetActorOwner(ActorBaseakActor)Native

          Sets the actor as the owner of this cell.

        • voidfunctionSetFactionOwner(FactionakFaction)Native

          Sets the faction as the owner of this cell.

        • voidfunctionSetFogColor(intaiNearRed, intaiNearGreen, intaiNearBlue, intaiFarRed, intaiFarGreen, intaiFarBlue)Native

          Sets the near and far fog colors for this cell. Only works in non-sky-lit interiors.

        • voidfunctionSetFogPlanes(floatafNear, floatafFar)Native

          Sets the near and far fog plane distances for this cell. Only works in non-sky-lit interiors.

        • voidfunctionSetFogPower(floatafPower)Native

          Sets the fog power for this cell. Only works in non-sky-lit interiors.

        • voidfunctionSetGravityScale(floataScale)Native

          Sets the gravity scale on this cell, works on interiors only

        • voidfunctionSetOffLimits(boolabOffLimits=true)Native

          Sets the OffLimits flag on this cell

        • voidfunctionSetPublic(boolabPublic=true)Native

          Sets this cell as public or private.

        Some data provided by the Fallout 4 Creation Kit Wiki. Licensed under the Creative Commons Attribution-Share Alike 4.0 license.