- Found in:
- Vanilla
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Caveats
Parameters
LocationParentLocation=NONE
Keyword[]WantedKeywords=NONE
Keyword[]UnwantedKeywords=NONE
LocationRefType[]WantedRefTypes=NONE
LocationRefType[]UnwantedRefTypes=NONE
boolMustFindAllWantedKeywords=true
boolMustNotFindAnyUnwantedKeywords=true
boolMustFindAllWantedRefTypes=true
boolMustNotFindAnyUnwantedRefTypes=true
intLimitOfLocationsToReturn=0
Examples
Auto-Generated Example
Location myLocation__ParentLocation
Keyword[] myKeywordArray__WantedKeywords
Keyword[] myKeywordArray__UnwantedKeywords
LocationRefType[] myLocationRefTypeArray__WantedRefTypes
LocationRefType[] myLocationRefTypeArray__UnwantedRefTypes
bool myBool__MustFindAllWantedKeywords
bool myBool__MustNotFindAnyUnwantedKeywords
bool myBool__MustFindAllWantedRefTypes
bool myBool__MustNotFindAnyUnwantedRefTypes
int myInt__LimitOfLocationsToReturn
Location[] returnedValue = Game.GetMatchingLocations(myLocation__ParentLocation, myKeywordArray__WantedKeywords, myKeywordArray__UnwantedKeywords, myLocationRefTypeArray__WantedRefTypes, myLocationRefTypeArray__UnwantedRefTypes, myBool__MustFindAllWantedKeywords, myBool__MustNotFindAnyUnwantedKeywords, myBool__MustFindAllWantedRefTypes, myBool__MustNotFindAnyUnwantedRefTypes, myInt__LimitOfLocationsToReturn)