- Found in:
- Vanilla
boolfunctionPopPlayerTo(ObjectReferenceakTarget, floatafXOffset=0.0, floatafYOffset=0.0, floatafZOffset=0.0, boolabMatchRotation=true, boolabCheckForCollision=false)NativeGlobal
Description
Documentation Comment
Pops the player to the location of the target without any load or screen fade. Note that the target reference must be in the same cell as the player.
If you have to move the player to a reference in another cell, use MoveTo instead.
Caveats
Parameters
ObjectReferenceakTarget
floatafXOffset=0.0
floatafYOffset=0.0
floatafZOffset=0.0
boolabMatchRotation=true
boolabCheckForCollision=false
Examples
Auto-Generated Example
ObjectReference myObjectReference__akTarget
float myFloat__afXOffset
float myFloat__afYOffset
float myFloat__afZOffset
bool myBool__abMatchRotation
bool myBool__abCheckForCollision
bool returnedValue = Game.PopPlayerTo(myObjectReference__akTarget, myFloat__afXOffset, myFloat__afYOffset, myFloat__afZOffset, myBool__abMatchRotation, myBool__abCheckForCollision)