- Found in:
- Vanilla
Description
Wiki Description
Checks to see if this object currently has its normal activation processing blocked. (Won't be picked up, opened, etc, but will still send OnActivate events)
Documentation Comment
Checks to see if activation is currently blocked on this object
Caveats
Examples
; Is this door blocking normal activation?
if (MyDoor.IsActivationBlocked())
Debug.Trace("The door is ignoring normal activation processing.")
endIfAuto-Generated Example
bool returnedValue = myObjectReference__toCallFunctionOn.IsActivationBlocked()Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
