- Found in:
- Vanilla
Description
Wiki Description
Returns whether the lock on this object was broken (or false if there is no lock).
Documentation Comment
Is the lock on this object broken?
Caveats
Examples
; Is the door locked?
if (SecurityDoorProperty.IsLockBroken())
Debug.Trace("Someone broke the lock...")
endIfAuto-Generated Example
bool returnedValue = myObjectReference__toCallFunctionOn.IsLockBroken()Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
