- Found in:
- Vanilla
Description
Wiki Description
Checks to see if this object is currently locked. If no lock is attached, returns false.
Documentation Comment
Is the lock on this object locked?
Caveats
Examples
; Is the door locked?
if (SecurityDoorProperty.IsLocked())
Debug.Trace("The door is locked")
endIfAuto-Generated Example
bool returnedValue = myObjectReference__toCallFunctionOn.IsLocked()Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
