- Found in:
- Vanilla
ActorfunctionPlaceDuplicateActorAtMe(ActorakActorToDuplicate, boolabForcePersist=false, boolabInitiallyDisabled=false, boolabDeleteWhenAble=true, float[]akOffsetValues=NONE, AliasakAliasToFill=NONE, boolabSnapOffsetToNavmesh=true)Native
Description
Documentation Comment
Creates a duplicate of the specified actor at this reference's location, returning the created actor
Caveats
Parameters
ActorakActorToDuplicate
boolabForcePersist=false
boolabInitiallyDisabled=false
boolabDeleteWhenAble=true
float[]akOffsetValues=NONE
AliasakAliasToFill=NONE
boolabSnapOffsetToNavmesh=true
Examples
Auto-Generated Example
Actor myActor__akActorToDuplicate
bool myBool__abForcePersist
bool myBool__abInitiallyDisabled
bool myBool__abDeleteWhenAble
float[] myFloatArray__akOffsetValues
Alias myAlias__akAliasToFill
bool myBool__abSnapOffsetToNavmesh
Actor returnedValue = myObjectReference__toCallFunctionOn.PlaceDuplicateActorAtMe(myActor__akActorToDuplicate, myBool__abForcePersist, myBool__abInitiallyDisabled, myBool__abDeleteWhenAble, myFloatArray__akOffsetValues, myAlias__akAliasToFill, myBool__abSnapOffsetToNavmesh)