Background for Starfield
Member of the ObjectReference script
ActorfunctionPlaceDuplicateActorAtMe(ActorakActorToDuplicate, boolabForcePersist=false, boolabInitiallyDisabled=false, boolabDeleteWhenAble=true, float[]akOffsetValues=NONE, AliasakAliasToFill=NONE, boolabSnapOffsetToNavmesh=true)Native

Description

Documentation Comment

Creates a duplicate of the specified actor at this reference's location, returning the created actor


Caveats


Parameters

ActorakActorToDuplicate

boolabForcePersist=false

boolabInitiallyDisabled=false

boolabDeleteWhenAble=true

float[]akOffsetValues=NONE

AliasakAliasToFill=NONE

boolabSnapOffsetToNavmesh=true


Examples

Auto-Generated Example

Actor myActor__akActorToDuplicate
bool myBool__abForcePersist
bool myBool__abInitiallyDisabled
bool myBool__abDeleteWhenAble
float[] myFloatArray__akOffsetValues
Alias myAlias__akAliasToFill
bool myBool__abSnapOffsetToNavmesh

Actor returnedValue = myObjectReference__toCallFunctionOn.PlaceDuplicateActorAtMe(myActor__akActorToDuplicate, myBool__abForcePersist, myBool__abInitiallyDisabled, myBool__abDeleteWhenAble, myFloatArray__akOffsetValues, myAlias__akAliasToFill, myBool__abSnapOffsetToNavmesh)
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