- Found in:
- Vanilla
SpaceshipReferencefunctionPlaceShipAtMe(FormakFormToPlace, intaiLevelMod=4, boolabPlayFx=true, boolabForcePersist=false, boolabInitiallyDisabled=false, boolabDeleteWhenAble=true, float[]akOffsetValues=NONE, AliasakAliasToFill=NONE, LocationakEncLoc=NONE, boolabSnapOffsetToNavmesh=true)Native
Description
Documentation Comment
Create a copy of the passed in form and place it at our location, returning the ship created
this must be a ship landing marker for ground placement
Caveats
Parameters
FormakFormToPlace
intaiLevelMod=4
boolabPlayFx=true
boolabForcePersist=false
boolabInitiallyDisabled=false
boolabDeleteWhenAble=true
float[]akOffsetValues=NONE
AliasakAliasToFill=NONE
LocationakEncLoc=NONE
boolabSnapOffsetToNavmesh=true
Examples
Auto-Generated Example
Form myForm__akFormToPlace
int myInt__aiLevelMod
bool myBool__abPlayFx
bool myBool__abForcePersist
bool myBool__abInitiallyDisabled
bool myBool__abDeleteWhenAble
float[] myFloatArray__akOffsetValues
Alias myAlias__akAliasToFill
Location myLocation__akEncLoc
bool myBool__abSnapOffsetToNavmesh
SpaceshipReference returnedValue = myObjectReference__toCallFunctionOn.PlaceShipAtMe(myForm__akFormToPlace, myInt__aiLevelMod, myBool__abPlayFx, myBool__abForcePersist, myBool__abInitiallyDisabled, myBool__abDeleteWhenAble, myFloatArray__akOffsetValues, myAlias__akAliasToFill, myLocation__akEncLoc, myBool__abSnapOffsetToNavmesh)