- Found in:
- Vanilla
SpaceshipReferencefunctionPlaceShipAtMeOffset(FormakFormToPlace, floatxOffset=0.0, floatyOffset=0.0, floatzOffset=0.0, intaiLevelMod=4, boolabPlayFx=true, boolabForcePersist=false, boolabInitiallyDisabled=false, boolabDeleteWhenAble=true, AliasakAliasToFill=NONE, LocationakEncLoc=NONE, boolabSnapOffsetToNavmesh=true)
Description
Documentation Comment
FBaudoin
This is a version of PlaceShipAtMe that accepts offset for where the ship is placed instead of an array
Caveats
Parameters
FormakFormToPlace
floatxOffset=0.0
floatyOffset=0.0
floatzOffset=0.0
intaiLevelMod=4
boolabPlayFx=true
boolabForcePersist=false
boolabInitiallyDisabled=false
boolabDeleteWhenAble=true
AliasakAliasToFill=NONE
LocationakEncLoc=NONE
boolabSnapOffsetToNavmesh=true
Examples
Auto-Generated Example
Form myForm__akFormToPlace
float myFloat__xOffset
float myFloat__yOffset
float myFloat__zOffset
int myInt__aiLevelMod
bool myBool__abPlayFx
bool myBool__abForcePersist
bool myBool__abInitiallyDisabled
bool myBool__abDeleteWhenAble
Alias myAlias__akAliasToFill
Location myLocation__akEncLoc
bool myBool__abSnapOffsetToNavmesh
SpaceshipReference returnedValue = myObjectReference__toCallFunctionOn.PlaceShipAtMeOffset(myForm__akFormToPlace, myFloat__xOffset, myFloat__yOffset, myFloat__zOffset, myInt__aiLevelMod, myBool__abPlayFx, myBool__abForcePersist, myBool__abInitiallyDisabled, myBool__abDeleteWhenAble, myAlias__akAliasToFill, myLocation__akEncLoc, myBool__abSnapOffsetToNavmesh)