Background for Starfield
Member of the ObjectReference script
SpaceshipReferencefunctionPlaceShipAtMeOffset(FormakFormToPlace, floatxOffset=0.0, floatyOffset=0.0, floatzOffset=0.0, intaiLevelMod=4, boolabPlayFx=true, boolabForcePersist=false, boolabInitiallyDisabled=false, boolabDeleteWhenAble=true, AliasakAliasToFill=NONE, LocationakEncLoc=NONE, boolabSnapOffsetToNavmesh=true)

Description

Documentation Comment

FBaudoin
This is a version of PlaceShipAtMe that accepts offset for where the ship is placed instead of an array


Caveats


Parameters

FormakFormToPlace

floatxOffset=0.0

floatyOffset=0.0

floatzOffset=0.0

intaiLevelMod=4

boolabPlayFx=true

boolabForcePersist=false

boolabInitiallyDisabled=false

boolabDeleteWhenAble=true

AliasakAliasToFill=NONE

LocationakEncLoc=NONE

boolabSnapOffsetToNavmesh=true


Examples

Auto-Generated Example

Form myForm__akFormToPlace
float myFloat__xOffset
float myFloat__yOffset
float myFloat__zOffset
int myInt__aiLevelMod
bool myBool__abPlayFx
bool myBool__abForcePersist
bool myBool__abInitiallyDisabled
bool myBool__abDeleteWhenAble
Alias myAlias__akAliasToFill
Location myLocation__akEncLoc
bool myBool__abSnapOffsetToNavmesh

SpaceshipReference returnedValue = myObjectReference__toCallFunctionOn.PlaceShipAtMeOffset(myForm__akFormToPlace, myFloat__xOffset, myFloat__yOffset, myFloat__zOffset, myInt__aiLevelMod, myBool__abPlayFx, myBool__abForcePersist, myBool__abInitiallyDisabled, myBool__abDeleteWhenAble, myAlias__akAliasToFill, myLocation__akEncLoc, myBool__abSnapOffsetToNavmesh)
Some data provided by the Fallout 4 Creation Kit Wiki. Licensed under the Creative Commons Attribution-Share Alike 4.0 license.