- Found in:
- Vanilla
Description
Wiki Description
Remove all mods from this object. Note that some actors / items, such as robots and handmade guns, may not have any geometry left if you call this on them, but will still be in the world. Which might be awkward.
Documentation Comment
Removes every single mod attached to this reference (warning, for some actors/items this will leave no rendering geometry at all!)
Caveats
Examples
; Remove all the mods off the empty suit of power armor, stripping it down to its base frame
myPowerArmor.RemoveAllMods()Auto-Generated Example
myObjectReference__toCallFunctionOn.RemoveAllMods()Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
