Background for Starfield
Member of the ObjectReference script
voidfunctionRemoveAllMods()Native

Description

Wiki Description

Remove all mods from this object. Note that some actors / items, such as robots and handmade guns, may not have any geometry left if you call this on them, but will still be in the world. Which might be awkward.

Documentation Comment

Removes every single mod attached to this reference (warning, for some actors/items this will leave no rendering geometry at all!)


Caveats


Examples

; Remove all the mods off the empty suit of power armor, stripping it down to its base frame
myPowerArmor.RemoveAllMods()

Auto-Generated Example

myObjectReference__toCallFunctionOn.RemoveAllMods()

Related Pages


Additional References

View this function’s page on the Fallout 4 Creation Kit Wiki

Some data provided by the Fallout 4 Creation Kit Wiki. Licensed under the Creative Commons Attribution-Share Alike 4.0 license.