- Found in:
- Vanilla
voidfunctionShowHangarMenu(intaiMode=0, ActorakVendor=NONE, SpaceshipReferenceakMenuTarget=NONE, boolabOpenToAvailableTab=false)Native
Description
Documentation Comment
Opens the Hangar Menu for the current reference. Mode 0 = credits (vending), Mode 1 = resources (crafting)
Caveats
Parameters
Examples
Auto-Generated Example
int myInt__aiMode
Actor myActor__akVendor
SpaceshipReference mySpaceshipReference__akMenuTarget
bool myBool__abOpenToAvailableTab
myObjectReference__toCallFunctionOn.ShowHangarMenu(myInt__aiMode, myActor__akVendor, mySpaceshipReference__akMenuTarget, myBool__abOpenToAvailableTab)