- Found in:
- Vanilla
Description
Documentation Comment
Tells pathing to avoid the player (which it already does by default) or not (for use in scenes where the player is meant to be an incorporeal observer).
Caveats
Parameters
boolabAvoid=true
Examples
Auto-Generated Example
bool myBool__abAvoid
mySpaceshipReference__toCallFunctionOn.SetAvoidPlayer(myBool__abAvoid)