eventOnDeferredKill(ActorakKiller)
Description
Wiki Description
Event called when an actor set to do deferred kill mode gets killed (once). May be called more than once on a single actor before they die. Most useful on flying actors (Vertibirds) which usually enter a "crash mode" when killed in the air but don't actually die until they hit the ground.
Documentation Comment
Event that is triggered when this actor gets a deferred kill added
(they were in deferred kill mode and got "killed")
Parameters
Examples
Event OnDeferredKill(Actor akKiller)
if (akKiller == Game.GetPlayer())
Debug.Trace("We were killed by the player!")
endIf
endEventAuto-Generated Example
Scriptname MyCoolScript extends Actor
event OnDeferredKill(Actor akKiller)
Debug.trace("Event received - OnDeferredKill: akKiller = " + akKiller)
endEvent