eventOnDifficultyChanged(intaOldDifficulty, intaNewDifficulty)
Description
Wiki Description
Event sent to the player when the game's difficulty is changed.
Documentation Comment
Event received when the player changes their difficulty
Type is as follows:
0 - Very Easy
1 - Easy
2 - Normal
3 - Hard
4 - Very Hard
5 - Survival (no Hardcore) DEFUNCT
6 - Survival w/ Hardcore
Caveats
CK Wiki - Notes
Difficulty settings are as follows:
- 0 - Very Easy
- 1 - Easy
- 2 - Normal
- 3 - Hard
- 4 - Very Hard
- 5 - Survival (no Hardcore) DEFUNCT
- 6 - Survival w/ Hardcore
Parameters
intaOldDifficulty
intaNewDifficulty
Examples
Event OnDifficultyChanged(int aOldDifficulty, int aNewDifficulty)
if (aOldDifficulty == 6) && (aNewDifficulty != 6)
Debug.Trace("Player no longer wants hardcore mode...")
endEventAuto-Generated Example
Scriptname MyCoolScript extends Actor
event OnDifficultyChanged(int aOldDifficulty, int aNewDifficulty)
Debug.trace("Event received - OnDifficultyChanged: aOldDifficulty = " + aOldDifficulty + " aNewDifficulty = " + aNewDifficulty)
endEvent