Background for Fallout 4
Member of the Actor script
eventOnDifficultyChanged(intaOldDifficulty, intaNewDifficulty)

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Caveats

CK Wiki - Notes

Difficulty settings are as follows:

  • 0 - Very Easy
  • 1 - Easy
  • 2 - Normal
  • 3 - Hard
  • 4 - Very Hard
  • 5 - Survival (no Hardcore) DEFUNCT
  • 6 - Survival w/ Hardcore

Parameters

  1. intaOldDifficulty

  2. intaNewDifficulty


Examples

Event OnDifficultyChanged(int aOldDifficulty, int aNewDifficulty)
  if (aOldDifficulty == 6) && (aNewDifficulty != 6)
    Debug.Trace("Player no longer wants hardcore mode...")
  endEvent

Auto-Generated Example

Scriptname MyCoolScript extends Actor

event OnDifficultyChanged(int aOldDifficulty, int aNewDifficulty)
    Debug.trace("Event received - OnDifficultyChanged: aOldDifficulty = " + aOldDifficulty + " aNewDifficulty = " + aNewDifficulty)
endEvent

Related Pages


Additional References

View this event’s page on the Fallout 4 Creation Kit Wiki

Some data provided by the Fallout 4 Creation Kit Wiki. Licensed under the Creative Commons Attribution-Share Alike 4.0 license.