Caveats
Parameters
boolabNotify=false
CK Wiki Description
Display a message if true and the perk is being added to the player.
- Default = false
Examples
; Adds the awesome perk to the player
Game.GetPlayer().AddPerk(AwesomePerk)Auto-Generated Example
Perk myPerk__akPerk
bool myBool__abNotify
myActor__toCallFunctionOn.AddPerk(myPerk__akPerk, myBool__abNotify)Related Pages
- Actor
- Actor.HasPerk(...)
- Actor.RemovePerk(...)
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
