Description
Wiki Description
Attaches an "ash pile" to the actor using the specified base object. Basically it's an object dropped at the actor's feet which cannot be picked up or moved by the player and, when activated, passes the activation onto the actor.
If this is called on an Essential actor, the function will log an error. Best practice is to check that the actor is not essential prior to calling this function.
Documentation Comment
Attaches an "ash pile" to this actor, placing it at this actor's location and using the specified
base object (or leveled item list) to represent the pile. If None is passed, it will use the
default ash pile object
Parameters
FormakAshPileBase=NONE
CK Wiki Description
The base object or leveled item list to use for the ash pile. If None is passed, it will use the default ash pile base object.
- Default:None
Examples
; Attach the default ash pile object to the spectre
if ( !Spectre.IsEssential() )
Spectre.AttachAshPile(); Attach a bucket ash pile object to the spectre
if ( !Spectre.IsEssential() )
Spectre.AttachAshPile(BucketMiscObject)Auto-Generated Example
Form myForm__akAshPileBase
myActor__toCallFunctionOn.AttachAshPile(myForm__akAshPileBase)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
