Background for Fallout 4
Member of the Actor script
voidfunctionChangeHeadPart(HeadPartapHeadPart, boolabRemovePart=false, boolabRemoveExtraParts=false)Native

Description

Wiki Description

Change or add this HeadPart to the actor.

Documentation Comment

Change this actor's headpart


Caveats


Parameters

HeadPartapHeadPart

CK Wiki Description

The new object to add to the actor's head.

boolabRemovePart=false

CK Wiki Description

If this is true the part will be removed instead of added.

  • Default:false

boolabRemoveExtraParts=false

CK Wiki Description

If we are removing a part we can remove the extra parts too by setting this to true.

  • Default:false

Examples

; Adds the RedScar part to the actor
ActorToChange.ChangeHeadPart(RedScar)
; Removes the RedScar part from the actor
ActorToChange.ChangeHeadPart(RedScar, True)

Auto-Generated Example

HeadPart myHeadPart__apHeadPart
bool myBool__abRemovePart
bool myBool__abRemoveExtraParts

myActor__toCallFunctionOn.ChangeHeadPart(myHeadPart__apHeadPart, myBool__abRemovePart, myBool__abRemoveExtraParts)

Related Pages


Additional References

View this function’s page on the Fallout 4 Creation Kit Wiki

Some data provided by the Fallout 4 Creation Kit Wiki. Licensed under the Creative Commons Attribution-Share Alike 4.0 license.