voidfunctionChangeHeadPart(HeadPartapHeadPart, boolabRemovePart=false, boolabRemoveExtraParts=false)Native
Description
Wiki Description
Change or add this HeadPart to the actor.
Documentation Comment
Change this actor's headpart
Parameters
HeadPartapHeadPart
CK Wiki Description
The new object to add to the actor's head.
boolabRemovePart=false
CK Wiki Description
If this is true the part will be removed instead of added.
- Default:false
boolabRemoveExtraParts=false
CK Wiki Description
If we are removing a part we can remove the extra parts too by setting this to true.
- Default:false
Examples
; Adds the RedScar part to the actor
ActorToChange.ChangeHeadPart(RedScar); Removes the RedScar part from the actor
ActorToChange.ChangeHeadPart(RedScar, True)Auto-Generated Example
HeadPart myHeadPart__apHeadPart
bool myBool__abRemovePart
bool myBool__abRemoveExtraParts
myActor__toCallFunctionOn.ChangeHeadPart(myHeadPart__apHeadPart, myBool__abRemovePart, myBool__abRemoveExtraParts)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
